Even simpler than the other modes, because there are only 2 star vehicles to choose from - one where the direction your analogue stick points is where the vehicle moves forward (ie if you point it left, it goes left, if you point it down, it goes down), and one where you turn left and right gradually with the analogue stick. Top Ride is a completely unique racing game - it's a top-down racer, much like the SNES Micro Machines game. Super easy to pick up, super fun, especially with the wide variety of star vehicles to select from. You choose your preferred air vehicle, each with completely unique controls and stats and functions, pick a track, and race. These include braking/drifting, and swallowing enemies/using copy abilities, which you get by said enemy swallowing. You use your analogue stick to steer, and A for every other action. There are two modes along with City Trial: Air Ride and Top Ride.Īir Ride is where City Trial was most likely developed from, as it features the same basic functions: It's a racing game with an incredibly simplistic control scheme. It really only works conceptually as a Kirby racing game, but still works so well. I love reading about all these titles you guys post and recalling playing some of them. Do you know anything like these titles? Do you have some of your own, titles with nothing quite like them that you would like to see again?Įdit: Well this blew up more than I could have expected. There's probably more that I'm forgetting right now. ![]() I think I've seen 1 or 2 older games bit similar to it but they all have quite different mechanical approaches. Unreal Tournament - Fast paced FPS with team building as sub game, other arena shooters kind of scratch the itch but none really get have the same flavor.Īcceleration of Suguri - A really weird indie game that combines shoot 'em up and fighting game mechanics for intense brawl in small arena. Honorable mentions that have something like them but not quite: Skill point system and having trainers spread around the world made all locations worth exploring. With vast maps to explore and allowing player to switch between turn based and realtime combat on the fly and having a party of 4 that while moving together had individual actions. They were unique being fully free roam compared to their older titles that were grid based. Might & Magic 6-9 - My favorites being 6 and 7, these games shared universe of famous Heroes series of same name. It did have follow up game but the devs tried to control too many things by restricting character loadouts, making being caught in melee complete deathtrap and aquiring some special weaponry a complete RNG fiesta where you compete against other players by rolling for items. ![]() What initially begun as simplistic non-cover shooter evolved into hectic game where people flew around using walls and utilized both melee and ranged weapons seamlessly to pick others apart. GunZ: The Duel - Fast paced TPS with fighting game like mechanics due animation canceling. Combining small to medium scale combats (unless massive 4v4 or so games) with interesting unit abilities and terrain/weather effecting things was great. Multiplayer had point-buy system at the beginning of the matches. You commanded your troops through missions and I think they had somekind of veterancy system (even if purely cosmetical, can't remember). Myth: The Fallen Lords - Another strategy game, but without basebuilding or anything like it. If they had proper unit variety with wider tech trees for military too they'd be probably close to my dream game. Biggest downfall for these titles was how one dimensional the combat was compared to everything else going on in them. Seven Kingdoms - Strategy game that combines quick RTS style with player interactive economy and diplomacy, also has neutral monsters (that could also be played as in the 2nd game). Sometimes there's a project that aims to deliver something like them but all of them seem to just die eventually. Even with the huge amount of games coming out constantly, I've found myself lacking anykind of spiritual successors to some of my favorite games.
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